using BlockOS.Console;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace BlockOS.Client.Commands
{
    public class EchoCommand : Command
    {
        public EchoCommand() : base(1) { }
        public override IEnumerator Call(IGame game, string[] parameters)
        {
            game.Console.PutMessage(parameters[0]);
            yield return null;
        }
    }
}
